Francis Dominic Fajardo Software Developer

Get Saved

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Overview

Get Saved is an educational app that informs people about proper procedures before, during, and after disasters, including fire, typhoon, and earthquake emergencies. This app is designed to educate users on what to do in a fun and engaging way by providing games that simulate the different stages of a disaster. This game was developed by a group of Grade 9 students from APEC Schools - Muntinlupa as part of their Life Labs subject. These students recognized the need for an educational tool that could help inform people about proper procedures before, during, and after disasters.

Features

The app includes three main games and two mini-games that teach users about the proper procedures for fire, typhoon, and earthquake emergencies. The three main games are designed to help users prepare before, deal with the disaster during, and recover after the disaster. The mini-games provide additional learning opportunities and reinforce the knowledge learned from the main games.

One of the unique features of this app is that it can be used as an educational tool in the classroom. Teachers can use it to educate their students about disaster preparedness in a fun and interactive way. The app is offline, which means it does not require an internet connection once it is downloaded.

Goals

The main goal of this app is to educate people about proper procedures before, during, and after a disaster. By doing so, it aims to build disaster risk reduction capabilities among individuals and communities, using existing laws and guidelines to help prepare people for possible disasters.

The app aims to reduce the possible destruction caused by disasters by informing people about proper procedures and steps to take in case of an emergency. By making disaster preparedness fun and engaging, the app hopes to encourage more people to learn and adopt these procedures.

Maquina is the game engine which was developed as part of this project.

Contributions

  • Wrote a simple game engine on top of MonoGame that handles most of the general functions from game logic to the user interface used in a video game.
  • Programmed a prototype video game that aims to raise disaster preparedness and awareness among children.

Technologies

C#, MonoGame/XNA